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In rather suspicious timing, Sega will release a port of 1993's In a 2007 news post, Valve said, "We're as eager to play it here as everyone else."
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No surprises that benevolent PC publisher Valve has turned a blind eye to Black Mesa Source, an eternally-delayed shot-by-shot remake of the original Half Life in the new Source engine. Some studios are more lax on the subject than others.
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The developers of online Pokemon battler Pokenet got served with a cease and desist notice from Nintendo in 2010, and the same publisher killed off fan-made Zelda movie The Hero of Time the year before. Spending years on fan-made remakes and tie-ins is always risky business, legally. But it continues to re-release the original games, including an iPhone app in 2009. Sega hasn't released a new Streets of Rage game since the franchise's third installment in 1994. On the site's FAQ, Link says the crew even notified Sega, long before the game's release. Link and more than 20 collaborators have been toiling away at the game since 17 March 2003, and its lengthy, Herculean development has been widely publicised in the eight years since. Thanks to the multiple kind-hearts who sent this in.The game's release wasn't a surprise, of course. Here's a video of that wonderful, terrible police car special move: Grab 218MB of meticulously-recreated console vigilantism from here, although you'll likely need to go through a MegaUpload or RapidShare service to get it - servers don't come cheap, y'know. Definitely better to have the (more or less) original look, replete with all its early-90s cheese and absurd body types, than some slick modern reworking though, I suspect.Ĭlearly, it risks standing on the wrong side of copyright law, but apparently no reverse engineering or code-pilfering is involved - instead, "it's all based on visual interpretation, comparing how things work in the original games and trying to mimic it for Streets of Rage Remake." The devs have informed Sega of its existence, and as of the time of writing no smackdown has arrived - hopefully all is thus well. Works pretty well on keyboard, I'm pleased to report, though the dedication to original resolution graphics means it's not massively sharp'n'beautiful on today's many-pixelled monitors.
You can still explore those here, if you're so taken, but frankly you should go straight to the full-fat newest version, which is dripping with features and polish. This is version 5, which is leaps and bounds on from the many beta versions over the last near-decade. It's clearly a passion project, rather than any kind of cash-in, as evidenced by the devs' strict mandate that it must not be charged for.
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19 playable biff-masters, 64 enemies, 103 stages, plus local co-op and all manner of bonus content. No simple tribute, it's in fact an attempt to merge all three Streets of Rage games into one enormous omni-basher. After a remarkable eight years in development, you can play the 'final' version of this labour of violent love right now.
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Now, a cartel of indie devs have painstakingly remade the bally thing as an elaborate, faithful but free PC game. And yes, I do remember that thing where the police car turns up and bombs everything to death with as much fondness as the next man. No matter - many buttons were bashed, many men were thumped, many naughty-swears were uttered. Though it might have been the second game, now I think of it. I have only foggy memories of Sega's 1991 side-scrolling man-thumper Streets of Rage (I was more of a Final Fight man, played on a chum's Amiga) but I remember visiting the house of the only boy in the world to own a Mega-CD / Sega CD and playing it with him there. Streets of Rage Remake, just so you know, while keeping the traditional gameplay formula and banal 80s story, expands on the original by adding more locations, more levels, new moves, obscure.